Magus Guild Member
Magus Guild Member: CR 5; Medium Human; HD 5d4; hp 15; Init 2 Dex]]; Atk 2 BAB]] (1d6, Bludgeoning); AL Any; Fort +1, Ref +2, Will +4; Str 8, Dex 12, Con 10, Int 18, Wis 10, Cha 10. Special Qualities Catrips, Change Energy Type, Intimidate Spell, Merge Spell Effects
Fluent Languages: Common + 4 others.
Skills and Feats: Concentration +8, Knowledge (Arcana) +15, Knowledge (Religion) +15. Use Magic Device +8.; Able Learner, Skill Focus Knowledge Arcana and Religion.
Cantrips: The Cantripologist can know 0-level spells from the Sorcerer, Cleric, Druid, and Bard spell lists. As a standard action, he may cast a number of them (or any combination of multiples of them) with metamagic applied to them as desired; However, the total combined spell level of all spells he casts in this way cannot be greater than his Spell Levels per Casting statistic. For this purpose, unmodified level 0 spells count as being 1/2 of a level. The Save DC for all spells in a Cantripologist’s casting is equal to 10 + his Intelligence modifier + the total number of spell levels in the casting, rounded down.
Merge spell effects: At level 2, a cantripologist can combine effects of his cantrips that normally couldn’t be combined. For example, “mage hand” only lifts 5 lbs, but if he uses 17 “mage hands” for example, he can combine every spell effect (17 * 5 lbs per spell, in this case) and lift 85 lbs. Same things can be done with other similar cantrips like “Flash”,“Guidance”, Etc.
Change energy type: At level 4, a cantripologist can change at will the energy type of his spells between -fire,cold,acid,electricity,sonic,good,evil,axiomatic and anarchic.
Imitate Spell: At level 5, a cantripologist can imitate spell effects depending on school and pseudocasting level.For example he can imitate Phantasmal killer if he wastes 8 cantrips of illusion school (since it is lvl 4 spell, illusion school, and cantrips count as 1/2) such as 8 ghost sounds….a cantripologist can use this ability only eight times per day plus his intelligence modifier (8+Int mod)
Spell Level Max: (6) Spells Known (8) (per day 26): 0th – Acid Splash, Create Water, Dancing Lights, Detect Magic, Electric Jolt, Ghost Sound, Mage Hand, Mending.;