Medium Air Elemental Druid
Size/Type: Medium Elemental (Air, Extraplanar)
Hit Dice: 24d8+48 (240 hp)
Initiative: 6 Dex, 18
Attack: Slam +18 melee (1d6)
Full Attack: Slam +18 melee (1d6)
Space/Reach: 5 ft./5 ft.
Special Attacks: Air mastery, whirlwind
Special Qualities: Darkvision 60 ft., elemental traits, Nature Sense, Woodland Stride, Resist Natures Lure, Venom Immunity, A Thousand Faces, Timeless Body, Elemental Companion, Extra Animal Companion x2.
Saves: Fort +16, Ref +16, Will +18
Abilities: Str 10, Dex 22, Con 14, Int 10, Wis 22, Cha 10
Skills: Concentration +29, Knowledge The Planes +27, Listen +33, Spot +33.
Feats: Dodge, Flyby Attack, Improved Initiative, Weapon Finesse
Nature Sense (Ex): A druid gains a +2 bonus on Knowledge (nature) and Survival checks.
Woodland Stride (Ex): Starting at 2nd level, a druid may move through any sort of undergrowth (such as natural thorns, briars, overgrown areas, and similar terrain) at her normal speed and without taking damage or suffering any other impairment. However, thorns, briars, and overgrown areas that have been magically manipulated to impede motion still affect her.
Trackless Step (Ex): Starting at 3rd level, a druid leaves no trail in natural surroundings and cannot be tracked. She may choose to leave a trail if so desired.
Resist Nature’s Lure (Ex): Starting at 4th level, a druid gains a +4 bonus on saving throws against the spell-like abilities of fey.
Venom Immunity (Ex): At 9th level, a druid gains immunity to all poisons.
A Thousand Faces (Su): At 13th level, a druid gains the ability to change her appearance at will, as if using the alter self disguise self spell, but only while in her normal form. This affects the druid’s body but not her possessions. It is not an illusory effect, but a minor physical alteration of the druid’s appearance, within the limits described for the spell.
Timeless Body (Ex): After attaining 15th level, a druid no longer takes ability score penalties for aging and cannot be magically aged. Any penalties she may have already incurred, however, remain in place. Bonuses still accrue, and the druid still dies of old age when her time is up.
Elemental Companion: Benefit: You gain the companionship of a Small elemental (air, earth, fire, or water; your choice).You must speak the language of your chosen elemental companion (Auran, Terran, Ignan, or Aquan, respectively). Your elemental companion has the normal statistics of an elemental of its kind. It does not gain any extra HD, natural armor adjustment, Strength or Dexterity adjustment, or extra tricks (it is intelligent enough to follow your spoken commands and thus needs no tricks). It gains all other special abilities normally granted to an animal companion, with the exception of Multiattack. At 4th level, your elemental grows into a Medium elemental of the same kind. Its statistics change appropriately. At 10th level, you can choose for your elemental companion to grow to a Large elemental of the same kind, with the appropriate changes to its statistics. If you choose for your elemental to remain Medium, it instead gains 2 HD, +2 Strength, +2 Constitution, and damage reduction 5/—. At 16th level, you can choose for your elemental companion to grow to a Huge elemental of the same kind, with the appropriate changes to its statistics. If you choose for your elemental to remain at its current size, it instead gains an additional +4 HD, +4 Strength, +4 Constitution, and damage reduction 5/—. All these benefits stack with existing statistics except for the damage reduction.
Bonus Companion: Unlike a normal druid, this druid can call upon more animal companions in trade of their ability to change their shape into animals themselves.
Large Air Elemental Companion (x3)
Size/Type: Large Elemental (Air, Extraplanar)
Hit Dice: 12d8+60 (120 hp)
Attack: Slam 4)
Full Attack: 4)
Space/Reach: 10 ft./10 ft.
Special Attacks: Air mastery, whirlwind
Special Qualities: Damage reduction 10/–, darkvision 60 ft., elemental traits
Saves: Fort +8, Ref +14, Will +6
Abilities: Str 18, Dex 26, Con 20, Int 6, Wis 11, Cha 11
Skills: Listen +5, Spot +6
Feats: Combat Reflexes, Dodge, Flyby Attack, Improved Initiative, Weapon Finesse, Iron Will.
Spells per Day,
0th 1st 2nd 3rd 4th 5th 6th 7th 8th 9th
6 7 7 6 6 6 5 4 4 4
0th Create Water x4, Light x2.
1st Cloudburst x2, Darsson’s Cooling Breeze x3, Obscuring Mist x2.
2nd Fog Cloud x3, Gust of Wind x4.
3rd Call Lightning x2, Capricious Zephyr x2, Wind Wall x2.
4th Arc of Lightning x2, Boreal Wind x2, Murderous Mist x2.
5th Blizzard, Call Lightning Storm x3, Control Winds x2.
6th Rusting Fog x2, Thunder Field x3.
7th Control Weather, Storm Tower x3.
8th Reverse Gravity, Stormrage x2, Whirlwind.
9th Summon Elemental Monolith, Towering Thunderhead x2, Whirlwind Greater.