Terrormore The Devourer
Colossal Monstrous Spider Of Legend
Size/Type: Colossal Outsider
Hit Dice: 32d8+224 (380 hp)
Attack: Bite 20 plus poison)
Full Attack: Bite 20 plus poison)
Space/Reach: 40 ft./30 ft.
Special Attacks: Poison, web, Frightful Presence.
Special Qualities: Darkvision 60 ft., tremorsense 60 ft., vermin traits, Haste, Regrow limbs, Charm, Telepathy.
Saves: Fort +23, Ref +16, Will +13
Abilities: Str 41, Dex 23, Con 24, Int 6, Wis 12, Cha 10
Skills: Climb +21, Hide –7*, Jump +15*, Move Silently +6, Spot +8*
Feats: Improved Initiative, Multiattack
Poison (Ex): A monstrous spider has a poisonous bite. The details vary by the spider’s size, as shown on the table below. The save DCs are Constitution-based. The indicated damage is initial and secondary damage. Fort DC 33, Damage 2d8 Str.
Web (Ex): Both types of monstrous spiders often wait in their webs or in trees, then lower themselves silently on silk strands and leap onto prey passing beneath. A single strand is strong enough to support the spider and one creature of the same size. Web-spinners can throw a web eight times per day. This is similar to an attack with a net but has a maximum range of 50 feet, with a range increment of 10 feet, and is effective against targets up to one size category larger than the spider. An entangled creature can escape with a successful Escape Artist check or burst it with a Strength check. Both are standard actions whose DCs are given in the table below. The check DCs are Constitution-based, and the Strength check DC includes a +4 racial bonus.
Web-spinners often create sheets of sticky webbing as a 60 feet square. They usually position these sheets to snare flying creatures but can also try to trap prey on the ground. Approaching creatures must succeed on a DC 20 Spot check to notice a web; otherwise they stumble into it and become trapped as though by a successful web attack. Attempts to escape or burst the webbing gain a +5 bonus if the trapped creature has something to walk on or grab while pulling free. Each 5-foot section has the hit points given on the table, and sheet webs have damage reduction 5/—.
A monstrous spider can move across its own web at its climb speed and can pinpoint the location of any creature touching its web. Escape Artist DC 28, Break DC 32, Hit Points 18.
Tremorsense (Ex): A monstrous spider can detect and pinpoint any creature or object within 60 feet in contact with the ground, or within any range in contact with the spider’s webs.
Regrow limbs (Ex): If the creature loses a limb, head, or body part, a new one grows in 1 round. A monster of legend with this ability cannot be slain by a vorpal weapon’s head-severing ability.
Frightful Presence (Ex): When a monster of legend makes a loud sound (a roar, growl, or other sound appropriate to its form), it inspires terror in all creatures within 20 feet that have fewer Hit Dice or levels than it has. Each potentially affected opponent must succeed at a Will save (DC 24) or become shaken – a condition that lasts until the opponent is out of range. A successful save leaves that opponent immune to that monster of legend’s frightful presence for 24 hours.
Haste (Su): The creature is supernaturally quick. They are affected as if by a haste spell.