Winged (template) Unicorn Paladin of Freedom
Size/Type: Large Magical Beast
Hit Dice: 28d10+168 (448 hp)
Attack: Horn +34 melee (1d8 + 6)
Full Attack: Horn +34 melee (1d8 + 6) and 2 hooves +31 melee (1d4 + 3)
Space/Reach: 10 ft./5 ft.
Special Attacks: —
Special Qualities: Darkvision 60 ft., magic circle against evil, spell-like abilities, immunity to poison, charm, and compulsion, low-light vision, scent, wild empathy, Aura of good, Smite evil 5/day, Divine grace, lay on hands, Aura of resolve, divine health, Turn undead, Remove disease 5/week, Code of Conduct.
Saves: Fort +31, Ref +25, Will +23
Abilities: Str 22, Dex 22, Con 22, Int 10, Wis 26, Cha 26
Skills: Diplomacy +41, Listen +41, Move Silently +9, Sense Motive +41, Spot +41, Survival +11
Feats: Alertness, Negotiator, Hands of a Healer, Shield Maiden’s Grace, Positive Energy Aura, Nimbus of Light, Holy Radiance, Gift of Grace.
Aura of Good (Ex): The power of a paladin’s aura of good (see the detect good spell) is equal to her paladin level, just like the aura of a cleric of a good deity.
Smite Evil (Su): Five times per day, a paladin may attempt to smite evil with one normal melee attack. She adds her Charisma bonus (if any) to her attack roll and deals 1 extra point of damage per paladin level.
Divine Grace (Su): At 2nd level, a paladin gains a bonus equal to her Charisma bonus (if any) on all saving throws.
Lay on Hands (Su): A paladin can heal wounds (her own or those of others) by touch. Each day she can heal a total number of hit points of damage equal to her paladin level × her Charisma bonus.
Aura of Resolve (Su): Beginning at 3rd level, a paladin of freedom is immune to compulsion effects. Each ally within 10 feet of him gains a +4 morale bonus on saving throws against compulsion effects. This ability otherwise functions identically to the paladin’s aura of courage class feature.
Divine Health: At 3rd level, a paladin gains immunity to all diseases, including supernatural and magical diseases.
Turn Undead (Su): When a paladin reaches 4th level, she gains the supernatural ability to turn undead. She may use this ability a number of times per day equal to 3 + her Charisma modifier. She turns undead as a cleric of three levels lower would.
Remove Disease (Sp): A paladin can produce a remove disease effect, as the spell, five times per week.
Code of Conduct: A paladin of freedom must be of chaotic good alignment and loses all class abilities if he ever willingly commits an evil act. Additionally, a paladin of freedom’s code requires that he respect individual liberty, help those in need (provided they do not use the help for lawful or evil ends), and punish those who threaten or curtail personal liberty.
Magic Circle against Evil (Su): This ability continuously duplicates the effect of the spell. A unicorn cannot suppress this ability.
Spell-Like Abilities: Unicorns can use detect evil at will as a free action.
Once per day a unicorn can use greater teleport to move anywhere within its home. It cannot teleport beyond the forest boundaries nor back from outside.
A unicorn can use cure light wounds three times per day and cure moderate wounds once per day (caster level 5th) by touching a wounded creature with its horn. Once per day it can use neutralize poison (DC 21, caster level 8th) with a touch of its horn. The save DC is Charisma-based.
Wild Empathy (Ex): This power works like the druid’s wild empathy class feature, except that a unicorn has a +6 racial bonus on the check.
Spells per Day,
1st 2nd 3rd 4th
5 5 5 5
1st Golden Barding x2, Peacebond x2, Restoration, Lesser.
2nd Benediction, Shield Other, Touch of Restoration, Zone of Truth x2.
3rd Daylight, Healing Spirit x2, Prayer x2.
4th Aura of the Sun x2, Restoration, Sacred Haven, Seed of Life.